These are a few test renders of a human sculpture I’ve been working on, and rigging for animation. I’m not sure whether or not I will use her in any of the final animation videos. The concept is for her to be textured with the same neutral masonry materials with which the Pentascope box is textured. Even though I have worked on a full color texture for her, I like the idea of her blending in with her environment, with the only color to come from the lighting interacting with the scene elements. And her eyes.
As you might guess, there is quite a huge amount of work to be done (especially for one person, given the divergent workflow) to incorporate an animated human model into the scene, so I will have to be certain she is a necessary element before continuing with that aspect of things. I do, after all, want to see some aspect of this project come to fruition. Still, I cant help but feel she might make it into at least one of the videos in this project sequence…
One image below shows her with her color texture (in progress) applied, the others use a colorless texture, near the beginning of the painting and texturing process. The purely grey images are using a nearly colorless lighting arrangement, while in two of the images, there is color coming from the lighting, in a very preliminary stage.